starsector console command. Find the line that starts with "Automated Ship". starsector console command

 
 Find the line that starts with "Automated Ship"starsector console command  ago

It can be brought up through a simple Ctrl+backspace command. Actually I haven't but once I will get into my pc I will try to replicate the issue. Also, despite losing the base, they remain in hyperspace until destroyed. 211. 95". 96a] Console Commands v2023. 1 is up. 4. Still not easy. Late Domain modified Cruiser-school tactic, explained through Paint. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Presumably, there's prolly a tag somewhere that someone. Thanks for the help. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. If the installed tap is in an inner orbit and the planet that can't have it is in the outer orbit, what might be happening is that the outer planet drifts outside 10ly periodically and that's sufficient to block installation, whereas the inner planet. - Flameout, disables all engines of current target. you need to know that. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Adraius • 8 yr. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). You also might have luck with MessageUtils. Otherwise, look through the planet tab of the Intel screen and it shows all planets, which can be filtered to uninhabited and then sorted by various options. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. 04. 1 / 3. if nothing shows up, you may be missing a mod that adds. Nanoelite001 • 2 yr. It uses the internal ID of the wing, which you can find with the command "list wings". 8a Version 1. If it doesn't die from that then keep doing it until it does. It allows you to search for officers and their locations. - ModInfo, shows detailed info about a mod, including what ships, fighter. of couse i looted it but my ships keep orbiting it instead of the planet. So it'd be runcode StarSystemAPI system = Global. It only triggers once though, so if you already saw and forgot where it was you're screwed. csv is section on planets. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. ago. 1 / 2. Factions. While not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. You need an alpha core. Step 1. Load your save, press ctrl+backspace, typer "devmode", press Enter. ago. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Search through the save file for the ship's name. Is that a mod?With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. Mods are listed in alphabetical order within their. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Run this runcode with console commands. I've never messed with starsector console before. Together they should give you sensor range over the whole system without any side effects. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. instead i was thinking i would just give myself the faction blueprints via the console commands mod. 51K subscribers in the starsector community. You have extremely low fps. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Dev build (July 12, 2020) Pre-release. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. It used to be called Starfarer. "list commands agent" will list all commands that have the word 'agent'. Thx for any help or pointer. Active Luddic Path cells receive support from a Pather Base, which will send convoys to your. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Ships can be commanded for purposes such as supporting the identified friendly ship, attacking the designated target, positioning of ships at a waypoint, or capturing nav buoys, sensor jammers and comm relays. Foundation Of Borken 0. ini file in the mod folder or use LunaLib to edit settings in-game. Default Console commands uses Ctrl+Backspace to bring up the menu. Console. 4-RC3 16. Console Commands: God mode and similar commands do not work: Awaiting the return of Console Commands author LazyWizard to the forum. 2. Open comment sort options. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. 95. Open comment sort options. 9There are console command mod, it allows you to put any command to your game with easy. For a full list of supported commands enter ‘help. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. ago. fs. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 14 - Extra flavor for ships, crew, and NPCs. Stop playing the game for months out of frustration trying to find good planets. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. That is the only thing I can think of at the moment. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Moasseman • 1 yr. Reply. With a planet selected run these commands to add or remove planet modifiers. Code. Huh. You can also spawn other things if you change "inactive_gate". Click on the planet (or sun or astroid) within the system you want to edit. View mod page; View image gallery; Legacy of Arkgneisis. 0. Starsector Console Command . 2. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. A new build is up, grab it here. . Locked post. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. What kind of corruption issues are you referring to? The console mod is very unlikely to be the culprit behind any crashes while saving. The console commands mod on the forums seems to be what you're looking for. Starsector has problems during combat. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. at org. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. 8. all the ships travel 20% (i think) faster in time. Underworld and Ship/Weapons Pack. Think you'll need the Console Command mod to. Two new commands, some bugfixes, and in-combat message support. 8. . ago. 0a 2022/02/16. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). They should spawn as long as it is tagged properly. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Diable Avionics 3. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. Three types of objective exist: the comm relay, nav buoy and sensor array. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 2D RPG/Trade/Fleet Combat Game. This update adds an AddStoryPoints command. PasDeB • 1 yr. Hard-won experience - as well as poring over tactical manuals and battle reports - allow the commander to formulate and carry out more advanced battle plans. It may require the player to do this with Console Command mod; 1. Re: [0. I mean, Starsector is still a perfectly balanced game, with no exploits. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. e. 64 Apex Design Collective 1. getStarSystem ("Kerchekwari"); system. I am using the newest version of Console Commands, running 0. All planets have a random number of planetary features which increase the number of districts a world can support. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 1MB. Systems with cryosleepers present will have green names. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. 2A New Level of Confidence - 25. 0. You can add specific deposit (i. Load your save, press ctrl+backspace, typer "devmode", press Enter. Console Commands is a mod, but I think you might be able to edit population growth in the settings. This mod worked great before (and thanks to the tutorial I even made my own. It's nearly impossible to make more than the tiniest of changes without corrupting something. Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. 1a RC3. csv is section on planets. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. 65f to 0f or something like that Edit: Or use console commands as Tarti mentioned1 - Create all your planets using the spawnplanet command. It used to be called Starfarer. Add a Comment. Reply More posts you may like. Re: [0. ago. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Once in the game, you can summon the console with control+backspace and enter your commands. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. . If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. You can only get it through console commmandsOnly weird thing now is for some reason console commands are being affected, the text has turned into blocks. Strangely, I found the Traumtanzer battlecruiser. Objectives are initially neutral and each side can take. Try. 25, Set it to 1. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. That will add a stable location at the player fleet's current position. Once you find the ship you want you want to find the command to add the ship to your fleet. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 258 Online. 51K subscribers in the starsector community. Don't give it the opportunity. VengefulJeweddit • 1 yr. json) and changing the value of maxColonySize. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. de_kriskard • 8 mo. Auto correct sucks sorry addindustry is the command. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. . I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. The console will then explain the command and possible ways of use. parseInput(Console. 2. With the command addspecial ship_bp valkyrie. If you type storage, it open the abandoned terraforming station anywhere you are. This will list all the ships and their ID for spawning them. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. - added some console commands that tim kept bothering me about 1. A "market" in the game logic is a planet already colonised with a faction. getStarSystem ( "System Name" ). However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. For a full list of supported commands enter. jpg (79. Scroll down a bit to Extra Features (Right under Sprint) 4. Logged. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Changes to existing commands: - AddShip won't let you spawn fighter wings as ships anymore. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. Buy space drugs cheap, sell high. pooky207 • 3 yr. Highly configurable. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Logged float. xml, then search for the name of the ship. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Here are the commands that have known. Currently doctrines update. zip(Console Commands 3. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Once in the game, you can summon the console with control+backspace and enter your commands. 8a Version 1. Ms. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. On Windows, it's in the installation directory. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. aCobOfCornWithStyle • 8 mo. It can be brought up through a simple Ctrl+backspace command. - devmode true in settings. It also adds dependency tags to mod_info. (except redacted and others with the no recover. You can add specific deposit (i. Then hit leftshift+backspace. from the list below): Go to the system view and select a planet. 1a] Officer Extension -- suspend and demote officers. You are crashing when hovering over certain fleets. The previous list showed an infinite number of variants. 0 WIP 7. it might not be the same as the actual name of the vessel. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. - Rout, forces the enemy side into a full retreat. list specials. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). help list. zip(Console Commands v2023. You can also add alias spawnstableloc to the start of that command to make a permanent alias. That being said, go ahead and make it, you'll learn a lot, and good luck. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Add a Comment. Get it Godmode is still slightly buggy. Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. Choose from the options below. ago. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. Go into your save, into campaign. 04. 51K Members. 9a] Console Commands v3. Their are know won. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. 整理更新后可以联系我QQ(1603152673)备注:远行星号论坛控制台mod. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. Download (0. That being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Additionally, having a Pristine Nanoforge. usually this is not a problem since i. From the mind of Horror_Target, very on. Quote from: Kentington on March 30, 2021, 06:15:38 AM. redduck12 • "mod" "author" • 3 yr. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. 0. . I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. on Today at 04:26:09 PM Modding Resources. ago. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. 7 epta consortium 1. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. 2a] Console Commands v2. 3, save that savegame again but with 0. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. 2. An unofficial developer's console for Starsector. code not provided in this post. Download. This (along with many other settings) can be. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). Step 2. Put it in the mods folder and make sure it's tagged in Starsector's launcher. xml file in notepad (it's in your Starsector folder under saves). Yes, it is possible, using the same manual-track-down-cryosleeper method. If you're smart, make a backup of this folder before editing. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. Commander; Posts: 136; Re: [0. I'll just leave them here for posterity, in case. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. 95a as well as a fresh one that was just created in 0. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Clear Commands - Not technically QoL. Then deconstructed it to copy it in a hull forge and. I mean what this is perfectly normal I just got super lucky. 3 (which fixes the. Can take a while. Run list specials and pick whatever BP you want. 3. 19. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. do this to make sure you're using the right command. This will require Alpha core, some fuel and machinery. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. With the command bar mod it will tell you exactly how much you are using and have to use as well as fps. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Top 2% Rank by size. lang. With an alias, spawnstableloc will work as shorthand for the full command. Current features. ago. 1d 17. 95a] Console Commands v2021. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying variants via. ago. Namingly \Clear\, and \Clear ships\. You must use its Id name which is usually the next Collum from the first one when you open the . I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. - added some console commands that tim kept bothering me about 1. 2A New Level of Confidence - 25. This (along with many other settings) can be changed by running the Settings command. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. This is installed just like any regular mod. You could also use the Console Commands mod. Download v1. 1 / 2. Combat Radar. 3. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. It feels better than just getting lucky or using a console command. 9There are console command mod, it allows you to put any command to your game with easy. 7 (released 2015-12-16). Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. hullmods. The reason I know this is because I spent all day surveying all of the systems. in descriptions. Adding Built-in hull mods to different ships. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportConsole Commands 3. It is fun now!!!!This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. 2. removecondition volatiles_trace. Assets 3. _Servo_ •. However, it will not work with a LunaLib version less than v1.